Pengaruh Layanan Bimbingan Kelompok dengan Teknik Self-Management Terhadap Intensitas Kecanduan Game

  • Nurul Jannah Universitas Prof Dr Hazairin SH Bengkulu, Indonesia
  • Winda Ade Ariani Universitas Prof Dr Hazairin SH Bengkulu, Indonesia
  • Widya Kartika Sari Universitas Prof Dr Hazairin SH Bengkulu, Indonesia
Keywords: Group Guidance, Self Management, Gaming Addiction

Abstract

This study aims to reduce game addiction of class XI IPS students of SMA Negeri 1 Bengkulu Tengah through group guidance services with self-management techniques. These services and techniques aim to assist students in managing their own behavior to change it, especially in game addiction. This study uses a quasi-experimental research method (quasi-experimental). The population in this study were students of SMA Negeri 1 Bengkulu Tengah. Sampling using purposive sampling technique with one group consisting of 10 people. The selection is based on the criteria for game addiction which is in the high category. Data collection using a game addiction questionnaire. The data analysis technique used descriptive percentage. The results of the analysis obtained that the average value of students' game addiction for the pretest was 108.90 in the high category. While the average value of student game addiction for the posttest is 74.00 in the low category. Thus, descriptively it can be said that there is a decrease in the average value of game addiction between the pretest and posttest. To test the hypothesis, the Mann Withney test was used. The results of the study obtained that group guidance with self-management techniques was very effective in reducing the intensity of game addiction in students.

Downloads

Download data is not yet available.

References

Adams. E. 2010. Fundamentals of Game Design (2nded). New York: New Riders.
Alamri. 2015. “Layanan Bimbingan Kelompok dengan teknik Self Management untuk Mengurangi Perilaku Terlambat Masuk Sekolah”. Jurnal Konseling Gusjigang, Vol 1, No.1.
Ali. N. 2020. “Pengaruh Teknik Self Management Untuk Mengurangi Perilaku Kecanduan Game Online Pada Siswa Kelas XI Di MAN Pinrang”. Thesis tidak diterbitkan.Makasar.
Ayu, R. 2011. Menanggulangi Kecanduan Game Online Pada Anak. Jakarta: Pustaka Mina.
Brian dan Peter. 2005. “Addiction to the Internet and Online Gaming”. Journal Vybersychology & Behavior, Vol 8, No 2.
Hidayat.D.R & Badrujaman.A.2012.Penelitian Tindakan dalam Bimbingan Konseling. Jakarta: PT Indeks.
Jannah, N. 2015.“Hubungan Kecanduan Game dengan Motivasi Belajar Siswa dan Impliasinya terhadap Bimbingan dan Konseling”.Jurnal Konselor, Vol 4, No. 4.
Jannah, N. 2019.“Analisis Tingkat Kecanduan Game Pada Siswa Serta Implikasi dalam Bimbingan dan Konseling”.Jurnal Psikodidaktika, Vol 4, No 1.
Juntika, A.N. 2006.Strategi Layanan Bimbingan dan Konseling. Bandung: Refika Aditama.
Komalasari, G., Wahyuni, E dan Karsih. 2018. Teori dan Teknik Konseling. Jakarta Barat: PT Indeks.
Nija, Y.I., dan Lianawati. A., 2020. “Bimbingan Kelompok Teknik Self Control Efektif Mengurangi Kecanduan Game Online Siswa SMA Sejahtera Surabaya”. Jurnal Teraputi. Vo. 4. No 2.
Pande, N.P.A.M., dan Marhen, A. 2015. “Hubungan Kecanduan Game Onlien dengan Prestasi Belajar Siswa SMP Negeri 1 Kuta”.Jurnal Psikologi Udayana, Vol 2, No.2.
Prayitno dan Erman, A. 2004.Dasar-dasar Bimbingan dan Konseling. Jakarta: Rineka Cipta.
Prayitno.2012. Jenis Layanan dan Kegiatan Pendukung Konseling (Pendidikan Profesi Konseling). Padang: FIP UNP.
Price, H.O. 2011.Internet Addiction: Psychology of emotions, motivations and actions. New York: Nova Science Publishers,Inc.
Rusmana, N. 2009.Bimbingan Dan Konseling Kelompok Di Sekolah (Metode, Teknik Dan Aplikasi). Bandung: Riz.
Sudjana, 2005.Metode Statistika. Bandung: Tarsito.
Suplig, M.A. 2017. “Pengaruh Kecanduan Game Online Siswa SMA Kelas X terhadap Kecerdasan Sosial Sekolah Kristen Swasta Di Makasar”.Jurnal Jaffray, Vol 15, No.2.
Young, K.S., dan Abreu, C.N.D. 2011. Internet Addiction: A handbook and guide to evaluation and treatment. Canada: JohnWiley & Sons, Inc.
Young, K., dan Abreu., C.N. 2017. Kecanduan Internet Panduan Konseling Petunjuk untuk Evaluasi dan Penanganan. Yogyakarta: Pustaka Pelajar.
Published
2022-11-22
How to Cite
Jannah, N., Ade Ariani, W., & Sari, W. K. (2022). Pengaruh Layanan Bimbingan Kelompok dengan Teknik Self-Management Terhadap Intensitas Kecanduan Game. Bulletin of Counseling and Psychotherapy, 4(3). https://doi.org/10.51214/bocp.v4i3.411