1.
Wedayanthi LMD, Pande Agus Adiwijaya, I Komang Nada Kusuma. Gamified Pedagogy for Fostering Deep Learning in English as a foreign Language Higher Education. Ber. Ilm. Pend. [Internet]. 2026Jul.21 [cited 2026Jul.22];6(2):301-1. Available from: https://journal.kurasinstitute.com/index.php/bip/article/view/2006